Ok, I've completely redone Zombie Tag. (well, its not done yet and it still has the same graphics)
With Lacewing, I've made a 10x more awesome interface and I've redone the buggy events.
I used hidden editboxes so that I could make a semi trans chat box. (per request of Jamie
)
Now, Zombie Tag has a user friendly interface that allows you to have more than one channel/game at a time. It also has a chat system, and allows you to set room passwords. It even allows you to change the server if you are experiencing problems!
The movement is working but I still have to code:
- Line of Sight
- Tagging
- Spawning
- Ending the game
BUT BEFORE I DO:
I need some feedback on the Line of Sight. There are some sacrifices that need to be made in terms of speed if there is to be a really nice Line of Sight - especially if I want to make this a Flash game. So, what method should I use, and who should be more limited - the Zombies or the Humans?
Speaking of limitations, I don't know who I want to be faster, or if I want one to be faster (Zombies or humans). I will probably make them the same speed.
Also, the fog of war goes with the Line of Sight - should I make the Zombie's visibility greater than the human's like before? Or should I make them equal?
My proposal:
- Equal Fog of War
- Equal Speed
- Zombie is limited with LOS, whereas the human can see other humans but needs LOS for the zombie
Any thoughts?