Age
22 (in 2011)
Gender
Male
Website
http://biancagames.com
Public Email
dialgabrite@gmail.com
Created By:
This is an arcade maze game where you play as Virizion, Terrakion, or Cobalion and have to stop evil people from destroying nature. It depicts real situations, like the destruction of bison at yellow stone park, in a pokemon way....
This game is not finished, I will only work on it if I wish. Enjoy what is there and take it as is. 
This game uses the same gameplay style from Astral Entertainment's Pea-guy series and uses source code from it. I have permission to do so...
I'm not here to be flamed about anything you don't like about the game. Whether it be the game's graphics, cheesiness, or the fact that some of my games have my little pony and dolls in them. Please be nice. 
Comments
Pretty good, character get stuck sometimes though.
For the graphics, I'm guessing you got them from google images. When you get sprites from other websites, you want to try and keep them the same size so they don't get blury. Also, you should get the sprites from http://www.spriters-resource.com/ because it gives animations and stuff too. for instance if you want pokemon just search pokemon or even a specific type of pokemon.
Also you should put in some game-play directions, like how to move, how to shoot, what your objective is, ext.
yeah, I agree that the sprites and movement in this game is the worst of all these games. The sprites are too big and so it becomes hard to hit certain enemies sometimes because they aren't right in front of you and they escape your shooting range. And you get stuck a lot because automatic rotations are turned off so I had to turn off fine detection.... but maybe making the sprites smaller will fix that too. I will probably change these things if I work on the game again, and there's a good chance that I might work on it...
The controls are in a text file. I've always loved the idea of writing in depth help files for my games though, like giving descriptions of all the characters and enemies etc.... but I often dont get around to it. The sprites are the overworld sprites of the musketeers from black and white, except I resized them... and I mightve even gotten them from that site you mentioned. If I make them animated when they walk and stuff, I'd have to find a different way to make it show which character you are. cause right now there's only one player object and each playable character is a different animation frame, which is always being forced to the player's choice.