Concept of fun

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3kliksphilip's picture
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Fun... what is it?

No, really. What makes people play some games for hours whilst others they just ignore?

Why do people like pushing over barrels the first time physics is enabled?

What makes destructible walls in Red Faction so much fun?

What makes shooting a demon in the FACE on Doom so exhilarating?

I'll tell you why I think it is. It's a combination of fresh ideas and inspiration. All games have a shotgun now, but very few feel satisfying because they're too interested in making it look and sound right, yet it doesn't FEEL right. Shotguns can be so much more than a 'Spray weapon which sucks at long range'. Take Half Life 2's, for example. Multiple fire modes always help, as does a nice simple and flexible reloading system. The main selling point with it is that you can kill things at a relatively long range! (This is apparently realistic, though most games omit it because it makes them unfairly powerful).

I made a game once where every one of the 10 weapons available had two different fire modes which could be used in combo for different attacks which I hadn't even thought I had programmed in. For instance- fire 1 caused an electrical spark to fire out in front of you, whilst Fire 2 attracted it back to you. I found out that you could keep firing, then dragging them back to you before releasing it in a massive explosion of DEATH. I could also get it to come back to me whilst I spun around, creating a force field which protected me from enemy projectiles. There was something fun from building up a massive charge then walking into a near by enemy, too. All of that from two different fire modes. Now THAT's gameplay.

Oooh, look at me, blabbering on and on and on. If you're still reading this, well done. I can't quite describe what I mean but hopefully these examples have helped you to get into the right frame of mind. A perfectly balanced, playtested game won't have as many of these interesting little perks because they'd be classed as overpowered or that they disrupt the gameplay. I'd say that the point of games is to do just that!

What's more fun? Shooting everybody in a room for the 100th time or by finding your way up onto a ledge the game designers didn't expect you to find? Would you rather have loads of weapons of equal effectiveness or one or two which consume the game and are loads of fun to use? Think light sabres on Jedi Knight. Why use anything else? The Gravity Gun could be considered the same.

What do I suggest for Click games? STOP doing what everybody else does, stop making basic platformers. Make ones where you can climb up walls, set fire to places and cause massive car crashes. Add large areas with no real point other than serving as a sandbox for additional mayhem.

Stop thinking in terms of rooms, levels and boxes.

Think outside the box.


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Game_Master's picture
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Thanks for the tips!


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Groudon128's picture
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Quote:
What do I suggest for Click games? STOP doing what everybody else does, stop making basic platformers. Make ones where you can climb up walls, set fire to places and cause massive car crashes. Add large areas with no real point other than serving as a sandbox for additional mayhem.

I've got an even better idea. Stop doing what everyone else does, and don't make your game violent. Instead, make a game with kindhearted characters like Rainbow Brite. That would make an awesome game! Video games don't have to be violent, and quite frankly violent games make me uncomfortable. Any "battles" that happen should be innocent in how they happen, etc.

:)


As long as you have good intent, you can do whatever you want. As long as you have bad intent, you can't do anything. Rejecting someone's well intentioned act is an act of ill intent! - Nephy, my spirit friend

3kliksphilip's picture
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Yeah if you can make a non violent game then even better. I find the best sorts of games are the ones which are meant to be innocent... but aren't. See 'The Sims' for what I mean.

There was an Atari game, 'Spherical'. You play as wizards who conjure up blocks and have to get a ball to the exit of a level. Fantastic game, no violence, yet still heaps of fun.

Violence may make you uncomfortable, but to be honest if it isn't violent then it can be done with out the medium of a computer. Normally.


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Groudon128's picture
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Quote:
Yeah if you can make a non violent game then even better. I find the best sorts of games are the ones which are meant to be innocent... but aren't. See 'The Sims' for what I mean.

Those to me are even worse actually. I like games with true innocence, not games that mock innocence.


As long as you have good intent, you can do whatever you want. As long as you have bad intent, you can't do anything. Rejecting someone's well intentioned act is an act of ill intent! - Nephy, my spirit friend

3kliksphilip's picture
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I'd consider any game which allows people to have fun in ways the designers didn't plan for to be fun. Surfing in Counter Strike, Bunny Hopping in Counter Strike and glass maps in... Counter Strike are examples of this. Whether you do it or not is up to you, but it's always more fun to find your own style of play.

Level designers must love games like Half Life 2.

It's not the games' fault, it's the people who play them ;)

Not meaning to be derogatory in any way, but are you a female? You just share the same viewpoints as my sisters in terms of games, (Though they're not completely innocent when it comes to the Sims...)


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Groudon128's picture
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no I'm not a girl, but I do often have gentle viewpoints. I believe that kindness is for the better, even in video games. Just because it's not real doesn't mean it doesn't de-sensitize people. I strongly feel that people that play violent video games often are more likely to be mean and bully others than people who haven't. For example, I sometimes make threats when I get *extremely* angry. I feel that the few violent video games that I *have* played in the past are partly the cause of this. Sometimes when someone is mean to me, in my defense I repeat a rude sounding line from a video game, even though at the time I don't know it's from a game, but I just remember that I've heard it somewhere but forget where. Then later I realize it came from a violent video game I played a few years ago. As with movies or anything that contains text, speech, or any form of words, video game quotes just dig their way into peoples' vocabulary without them knowing it. That's why I no longer play violent video games, because I like having a kind and sensitive heart.


As long as you have good intent, you can do whatever you want. As long as you have bad intent, you can't do anything. Rejecting someone's well intentioned act is an act of ill intent! - Nephy, my spirit friend

3kliksphilip's picture
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I reckon somebody should utilize the power of video games to make a game full of cool and clever quotes!

I have worked out the front of McDonalds for 2 years and have never become angry. When I get drunk I act the same as I do when I'm not drunk (as opposed to people who shout and scream, pick fights and get aggressive). I think that's a good way of showing who you really are.

Back on topic, I respect your viewpoint. Um... can't add any more to that, really.


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Game_Master's picture
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I think violence is ok if the game is constructed well.


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3kliksphilip's picture
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I actually agree with that :P


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Game_Master's picture
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Coooool!


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My new websites (grand opening)
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Mr X Studios has many helpful resources for you to use!
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