Distance Volume
(3 votes)
Difficulty Level:
Intermediate
Topic:
Game Coding Distance Volume
by InsertNameHere on the Clickteam forums
http://www.clickteam.com/epicenter
This very cool example file shows a fairly easy way to control the volume based on the distance a player character is away from an object.
It can be done in very few events:

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Comments
Ok, I guess. Might me good for some games where sound acuracy is essential.
This is so simple! How could I not have thought to use this before now
Thanks Jeff!
Actually, this is my example, Jeff just posted it.
Ahh, well done. Nice example!
Thanks!
Thank you for this, I didn't know how to do it. Cazare Arieseni