Age
18
Gender
Male
Location
hungary
Website
http://www.pixelinvoke.com/
Created By:
pixelProject is a short 2D platformer consisting of four levels to play in the public beta release. Created with Game Maker, the story is about a hero who has to collect coins for points and reach the end of a stage without losing all of his hearts. You can smash or push certain crates by running towards them, which will sometimes reveal paths to secret locations that harbour more coins to retrieve.
(Windows, 3.17MB)
Trailer:http://www.youtube.com/watch?v=mD2vdbO7sTU
Gameplay demo:http://www.youtube.com/watch?v=I1UxFZ1WXAg
Comments
Dang this is really nice, but why why why did you waste your skills using gamemaker? This game is 3.3 mbs because of the bloated GM runtime! IT would've only been 1 or less if you would've used mmf2!
Another thing is the fact that it runs reeeally slow because of the unoptimized nature of gm.
Besides those (really big) issues the game itself was decent, but I'm highly disappointed that you didn't use a more professional game engine because you obviously have skills.
I love this game so much! Incredible graphics, fun game play, and some pretty good sounds too. I agree with Urban Monk. Once again, great job and I hope you make more games in the future!
BoxyMan
Wow! very nice game and great work
I do however have to agree with UrbanMonk I think your wasting your skills using gamemaker. I mean if you can do a good job like you have with GM, I can only guess how great you would be with MMF2
This is a very nice game, but as said before, you should try MMF2. If you can manage that in GM, then you can look forward to being great at MMF2. Plus MMF2 builds apps that are good enough to be sold, as they will run faster and more efficiently.
As for the game, I liked it, but several things got me. It got very frustrating for me having foreground blocks AND background blocks with not that significant of a change in color. The background blocks should be faded out a lot more to stop people from being confused why they're not landing on something. Also, background blocks usually aren't the same size as the foreground, they are smaller, to imply they are farther back. And this is why I only give your game a 6.
It had nice graphics and nice game qualities (I loved the coins and box animations), but the background confusion made me an unhappy player.
-Eliyahu