TGF/MMF example files wanted

63 replies [Last post]
Jeff's picture
User offline. Last seen 4 weeks 3 days ago. Offline
Joined: 07/16/2008
GBPs: 354

A couple questions for our users.

Back when you were a new user what were some of the biggest obstacles you encountered trying to figure out how to use MMF/TGF?

Programming games with MMF/TGF is pretty easy but its also a bit complex until you understand how everything works together. I would love to increase our example files so new users get a good head start on making games.

Slink's picture
User offline. Last seen 2 years 5 weeks ago. Offline
Joined: 08/02/2008
GBPs: 6

Always > Scrollings > Center window position in frame

Took me a good long while to figure that one out when I first started with TGF... I have no idea why though. :S


100% Not Martin Bodger

Czentnar's picture
User offline. Last seen 1 week 4 days ago. Offline
Joined: 08/03/2008
GBPs: 559

When I started using KnP, I used a strange procedure instead of "set position":
- always
+ destroy Active object
+ create new Active object at Active object

It worked a bit... :D


Simon Czentnar
czentnar.hu

Adam (not verified)
Adam's picture

I was shocked at how many regular users didn't realize that after an active's disappearing animation, it is automatically destroyed. It's the only way I manage to create particle effects nowadays, lol :(

Jeff's picture
User offline. Last seen 4 weeks 3 days ago. Offline
Joined: 07/16/2008
GBPs: 354

That is my number one favorite effect Adam!

Adam (not verified)
Adam's picture

YAY! What do I win!?

Jeff's picture
User offline. Last seen 4 weeks 3 days ago. Offline
Joined: 07/16/2008
GBPs: 354

The right to create a cool example file so noobs learn the value of this technique!

Slink's picture
User offline. Last seen 2 years 5 weeks ago. Offline
Joined: 08/02/2008
GBPs: 6

importing gfx libraries into the mmf2 objects window. I still can't do that. :(


100% Not Martin Bodger

Codemonkey (not verified)
Codemonkey's picture

I'll be making a pack or something filled with n00b heaven stuff I think.

Game_Master's picture
User offline. Last seen 45 weeks 3 days ago. Offline
Joined: 08/03/2008
GBPs: 1236

Importing New Graphics Librarys:
1. Get the graphics library up (skip this step if you have already done this) by going to:
View Menu > Toolbars > Library Window
2. Right click above the "Objects" tab on the library window and select "New".
3. Select a folder in which the mfa file is in with the selector.

NOTE: If you only certain mfa files to be included in the library, make a new folder and put the mfa files that you want to include in.

To Make a Graphics Library:
1. Open TGF2/MMF2
2. Add an active for every graphics that you want to include then edit the actives to make the graphics.
3. Save the mfa into a folder.

NOTE: You can include extensions and objects in the mfa file. These will be included in the graphics library.

Thanks for reading


- Game_Master
My new websites (grand opening)
http://mrxgames.weebly.com

Mr X Studios has many helpful resources for you to use!
http://mrxstudios.weebly.com

Game_Master's picture
User offline. Last seen 45 weeks 3 days ago. Offline
Joined: 08/03/2008
GBPs: 1236

Has anyone got any cannon shooting example?
One whee you set the angle/power?
Like a game called Kitty Cannon.


- Game_Master
My new websites (grand opening)
http://mrxgames.weebly.com

Mr X Studios has many helpful resources for you to use!
http://mrxstudios.weebly.com