20 Event Competition 2011 Official Rules

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KetchupMaster's picture
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Clickteam and GameBuilder present the 2011 Twenty Event Competition.

Winners will get to choose prizes in place order. The prizes are:

Contest Rules/Guidelines

  1. No more than 20 event lines per frame
  2. No more than 4 conditions per event (see note 2)
  3. Comments and group headers do not count toward event line limit
  4. No more than 4 frames
  5. No object behaviors allowed
  6. Your frames will only interact with events contained within each of it’s own frame event editor
  7. The global event editor will not contain any events
  8. All public and freeware object extensions are allowed except scripting extensions and extensions on the restricted list (see note 1). With your submission you must include download links for every extension used by your entry.
  9. Library or custom graphics allowed
  10. All graphics and sounds must be internal to the game
  11. File and graphics must be released under a creative commons license of your choice.
  12. Library or custom sounds/music allowed
  13. Disqualification if you use copyrighted or non royalty free graphics/sounds (see note 3)
  14. Your entry will consist of a single MFA file produced using build 249 or 250 of MMF2/TGF2, the MMF2/TGF2 demo version, or the TGF2 NewsGrounds version. Your game can create external files at runtime, but should not require any external files to exist before runtime. In addition, your game should not download any files from the web.
  15. Your entry will be your own work (see note 4)
  16. One entry per person
  17. Groups may enter but 1 prize will be awarded to the person who entered the file
  18. The entry, in the sole view of the judges, will be appropriate for viewers of all ages. Any nudity or profanity will cause disqualification.
  19. The source MFA with all the sounds and graphics will be posted at the conclusion of the contest and its contents can be used for any purpose by the community members within the confines of the creative commons license.
  20. The entry must be submitted at http://www.gamebuilder.info/world/node/add/20event before March 6th 2011 at 11:59PM GMT. We recommend getting started on your game early so that you can complete it in time for the deadline

Scoring

If a game is determined to by abiding by the above guidelines, it is a eligible to receive a score in the following areas from each judge.

  • Gameplay – Scale 1 to 20
  • General Professionalism – Scale 1 to 10
  • Appropriate Graphics to the Game – Scale 1 to 5
  • Appropriate Music and Sounds – Scale 1 to 5

All the scores will be added together and divided by the total number of judges and rounded to the nearest tenth to give each game a score out of 40. Then up to 2 bonus points will be awarded to well commented games. Any ties will be settled by looking at the lowest judges score that the game received.

Once the deadline has passed, all entries will be posted publicly on GameBuilder within 48 hours and the 3 week community review period will begin. All problems/issues must be submitted to the judges during the community review period. When the community review period is over, the final judges results will be released and will be the final result. Any problem/issues brought to the judges attention after this time will not be considered.

Additional Notes:
(1) The objects you use in your entry must be free of any credit requirements for both commercial and non-commercial use and must be publicly released at least 1 month before the competition deadline.
Scripting extensions such as Lua, Lua++ or any new scripting extensions yet to be released can not be used. Ask the organizer if you have a question about a specific extension.
Restricted list of extensions
In addition to all scripting extensions
- Sub application
- Global Function
Or any new objects that perform the same type of actions.
(2) An "OR" in your conditions does not count as one of the conditions.
Event lines are counted with the groups expanded.
The "new condition" event line at the end of your event editor or event group does not count toward your event line total.
(3) The judges, given the short amount of time they have to review the games, will disqualify a game if it contains well known copyright restricted graphics, music or sound. An example would be if the game uses a "Mario" or "Sonic" sprite. A copyright restricted media element may be acceptable if it has been released for royalty free use in both commercial and non-commercial use or under a creative commons or similar license. It would be very wise to include a note about where the judges can confirm the status of the media element in this event. While it would be impossible for the judges to be completely assured a game does not contain copyright restricted material they will in their best judgment try to identify that material. While an obscure graphic or sound may slip in, any game using a very well known graphic will be penalized. See note (5)
(4) The judges will do their best to ensure this but again it would be impossible for them to know every single open source MMF/TGF file in existence. It’s also quite possible for 2 people to program an entry in a similar fashion as a past publicly released example file so complaints on this must have very substantial proof of violation. See note (5)
(5) There will be an opportunity for the community to review the entries prior to the results being announced. At this time a person could report a violation; substantial proof of the violation must also be submitted to the judges within the time frame posted for community review.
It is the hope of the judges the entries into the contest respect the spirit of the rules and this does not become a distraction during the judging and presentation of the finished entries.
(6) We reserve the right to modify or change these rules at any time, but we will try our best to ensure the rules are kept the same.

Fanotherpg's picture
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Point 14 stands against declaration on Clickteam forums - TG2 NE is build 250, and before compo will even get first project it's highly possible we will get final release of build 250.

So maybe just add 249 or newer?

KetchupMaster's picture
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Last time we had problems with games behaving differently in different builds of MMF2 which caused judging issues, so we need to keep it standardized at build 249.

Pixelthief's picture
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So some clarification would be excellent- Can we skirt that 249/250 build issue if there are no compatibility issues? I know I hate to ask even with it being explicit, but I don't think I could really reinstall MMF2 just for this to downgrade and I'm always on the latest version. If its a big deal maybe I could open it on a different computer and save it again.

Also, what would be the ruling on HWA and pixel shader effects? On one hand I absolutely love HWA and use shaders and angles and resizing in most everything- but how would that work here? If HWA version is allowed I'd be quite happy, but on the other hand it goes against the 20-event vibe if we could write custom pixel shaders which can be a large amount of coding.

So I'm curious on those two issues, I think I'll whip something up if the idea comes

KetchupMaster's picture
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It's fine if you want to make the game using build 250, but just beware that we will be judging based on how the games runs under build 249, since it is the latest release version at this time.

Perhaps if 250 is officially released before the deadline, we can figure something out, but that's my response for now.

HWA is fine, just make sure you write in the description so we know to open it with HWA.

:D

Pixelthief's picture
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Well thats the thing I'm curious about with HWA- what if I did pretty much all of my coding inside of pixel shaders, I don't think thats especially fair. I'm not saying I would, but I have lots of custom shaders I'd love to use, and I don't know how you could draw a line in the sand for GPU use, or if its an issue at all. More just food for thought since I think its really a nonissue anyway

KetchupMaster's picture
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I think that would apply under Note 1:

"The objects you use in your entry must be free of any credit requirements for both commercial and non-commercial use and must be publicly released at least 1 month before the competition deadline."

So you wouldn't be at a significant advantage, because anybody could use the same shaders because they would have to have been publicly released.

We'll try to be reasonable, it's extremely hard to cover up every loophole in the rules.

ryanachronism's picture
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It should be called the 80 event competition. (20 x 4 frames)

I'll wait for a true 20 event competition to enter.

Adam (not verified)
Adam's picture

If you can hang on till May, we're hosting a competition for Trolls :)

Jeff's picture
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Build 250 should be issued as a release version in the next month.
We should have people tell the judges some info when they send in the game.

Version Used: TGF Newgrounds, TGF2/MMF2/MMF2D, HWA

Build Number Used: 249 - 250

List Extension Used: (and provide download links)

List Extension Used:

Unicode is a whole other issue :( -- I wonder how we should work with this.
I know its a bit unfair to exclude them from the contest but the chances of all the judges having access to unicode version is the problem.

StephenL's picture
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So we are not doing bonus points for being able to build the game to SWF this year?


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