3D Fireworks effect in MMF2 HWA

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Watermelon876's picture
User offline. Last seen 3 days 27 min ago. Offline
Joined: 03/20/2009
GBPs: 1925

I made this 3D fireworks effect using MMF2 HWA. You can download it here: http://www.mediafire.com/?668arqzuyjw7pnk
As you can see, it mostly works right except that the particles aren't spawned at the blue flash. Why is this the case?

Thank you in advance for your help.


Awesomeness is Watermelon!

Jon Lambert's picture
User offline. Last seen 4 weeks 4 days ago. Offline
Joined: 10/10/2009
GBPs: 49

Very simple actually. In the behavior for the Flash, you had it set the particle Alterable Value B to the X instead of the Y. You currently have both Alterable Value A and B being set to the Flash's X value.


Watermelon876's picture
User offline. Last seen 3 days 27 min ago. Offline
Joined: 03/20/2009
GBPs: 1925

Yes thank you!


Awesomeness is Watermelon!