Age
20
Gender
Male
Location
MN
Website
http://youtube.com/icefireburn1
Right now I'm making a maplestory game, but what would maplestory be without a store. So i want to know how to make a money system to buy stuff.
I want it using score (doesn't matter) so when you click on a button you lose score, but if you don't have a enough nothing happens
If you have an idea what I'm talking about plz help me
IF: -User clicks "Buy HP"
-score is greater than 0 (or however much HP costs)
THEN: -add ___ to HP
-subtract _____ from score
It's pretty simple once you understand it, I would use a counter object instead of the score object though (just personal preference i guess) If you are using the button object you can even say:
IF: -score is less than (however much HP costs)
THEN: -disable "Buy HP" button (if it isn't a button, I suggest making it an active
object with enabled and disabled animations)
Hope this helps!