Age
Old as the Hills
Gender
Male
Created By:
Time for the spiel:
Tired of Match-3 games? Splotches is a new, refreshing puzzle game with lots of paint, explosions, and bright colors. Spread and mix colors to make brown, which explodes in a flurry of awesome sound effects and mesmerizing particles. Your goal is to destroy the Rainbow Orb, but you're sometimes hampered by several obstacles that you must overcome, such as volatile mines, locked walls, teleporters, and all habooglery of other interesting items.
Progress from in-your-sleep easy mode to brain-meltingly hard spluzzles.
A detailed tutorial is included with the demo. Splotches only requires a mouse.
Brush up on those things you learned in art class long ago:
Yellow + Blue = Green
Red + Yellow = Orange
Blue + Red = Purple
And you'll be right at home.
Special thanks to everyone who helped make this project what it is. Mavado with graphics, Johan Hargne with music, UrbanMonk with coding, and all those who were willing to take a look at the game!
I would love some feedback!
EDIT: I entered Splotches in the indiepub competition:
http://www.indiepubgames.com/game/Splotches
Voting for the community favorite is here: http://www.indiepubgames.com/news/3rd-contest-voting-begins (I'd be grateful for any votes, but play the other games. You get to vote for two!)
Buy the full version for $5 at http://splotchesgame.com
Comments
are you using HWA on this?
im not sure why, but it runs kinda sluggishly during menus n such, and my computer can run much more graphically and processing intensive games.
other than that, i cant wait for the full thing! this is a great and original puzzle game!
Yep, using HWA. That is quite odd, since my computer doesn't like processor intensive stuff but runs it fine!
Thanks Cecil!
Fantastic presentation.
My only gripe so far is that the tutorial introduces a bucketload of game mechanics, you barely have time to grasp one before another one is introduced, then you're up to about nine different things you have to remember before you even play the first level.
Maybe there's a better way to introduce players to the mechanics as the game progresses? Perhaps unlocking tutorials as you go and allowing players to play 3-4 levels with just one type of mechanic before introducing another one?
Anyone it's a minor inconvenience, I look forward to playing more of this.
That was one of the plans. However, I had to finish the progression, menu, and tutorial all in one week for a competition, so I didn't have the puzzles I needed for that way of doing things.
Thanks for playing and commenting!
I REALLY like this game When is the full version going to be ready?
It's ready now!
A couple of people convinced me it was worth selling, so you can buy it at the website for $5.
Thanks for the comment!
Good Job!
wow