ZDay20

7.92308
Your rating: None Average: 7.9 (13 votes)

It's been 20 days since the zombies first appeared. Now, the only important
aspect of your life is survival. Scientifically speaking, the undead can't
live forever unless they continue to feed on humans... or so we hope.

Zday20Screen1.pngZday20Screen2.png

Play one of two scenarios through the eyes of a ZDay survivor. Barricade yourself inside a tiny room and pray that you can last until tomorrow, or run out guns-a-blazing. It's up to you. But the end is near, so you may as well keep score.

Controls:
WASD or arrow keys - Movement (change control scheme in options)
Left Mouse Button - Fire current weapon
Right Mouse Button - Stab with knife (regardless of current weapon)
1 - Change current weapon to pistol
2 - Change current weapon to shotgun

Programming: Andrew Sum (aka Assault Andy/Netninja)
Graphics: Jess Bowers

**Requires version 1.0 of Phizix Box2D**:

http://www.clickteam.info/phizix/Files/PhizixBox2D.zip

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Comments

dan-ac-'s picture

lol excellent - reminds me of COD zombies.

Dave_C's picture

this is nice, if it had a few more guns and levels it'd be really awesome, you could definitely expand on this one and make an awesome game without the 20 event limit.

looki's picture
10

Awesome. I've always wanted to see a topdown shooter with good graphics that uses Box2D. I definitely want to see more of this! Totally agree with Dave_C.

Eclektik's picture
9

This game got a LOT of potential :P

And will probably win 1st place ;_;

RickyRombo's picture
9

There go my chances of winning :P

Woohoo! 18,000 and some :D

AssaultAndy's picture

Thanks for the nice comments guys! I'm glad you're enjoying it :)

Twiner's picture
8

Good game but there are some flaws : you can hide yourself behind a door an use the knife to not be hurt, no matter the number of zombies. I did more than 50.000 with that, and i could continue ever.

RickyRombo's picture
9

I noticed that, but it takes patience and skill. And it's much more fun to run out guns a blazin'!

AssaultAndy's picture

I did notice this in one place, but it was only with 30 zombies enabled, as they have a smaller mass then. How many zombies did you have?

I tried to design the levels so that all of the rooms had multiple points of entry and I also made the objects destroyable to try and avoid this. But I didn't want to make doors destroyable too because I thought that they were a pretty integral part of the game.

If I make an expanded version I will definitely sort this out. Try playing with 120 zombies too :) Thanks for the feedback.

RickyRombo's picture
9

It's not like its a freebie like a flamethrower under the stairs in CoD zombies...

All you need to change is to not allow stabbing through doors. It seems odd that you can stab your knife through a door yet it's difficult to shoot over it :/

jessbowers's picture

Glad you guys enjoyed the game! I really had a lot of fun working with Andy on it. :)

RickyRombo's picture
9

http://www.youtube.com/watch?v=H0Cm_g0COyY

http://www.youtube.com/watch?v=6lnkBKv-T_0

The second is an example of a loophole. Maybe in the future some pathfinding may be useful?

variant's picture

Mine crashes on the second level whenever I click. :(

-Variant

looki's picture
10

variant, don't open it in HWA.

RickyRombo's picture
9

And make sure to update your extension! (Box2D)

AssaultAndy's picture

There is pathfinding through waypoints. However, yes that room you found is bad level design. It didn't help that I made it at 9am (having worked on the game from lunchtime the previous day! :P ). I should have put windows in the room.

Here are the waypoint maps that I used in the game:
http://i2.photobucket.com/albums/y25/assaultandy/waypoints1.jpg
http://i2.photobucket.com/albums/y25/assaultandy/waypoint-2.jpg

I tried to make a youtube video, demonstrating the waypoint following, but the quality turn out horrible. If anyone is interested you can simply turn on "resize display to fill current window size" and then change the game window to a huge resolution such as 3400x1400 pixels. This will allow you to see the whole gamescreen at once, and the zombies following waypoints.

variant's picture

Why doesn't it work in HWA? Is their an incompatible extension?

-Variant

Fanotherpg's picture

Double post :<

Fanotherpg's picture
8

Gameplay – 18/20 - Awesome job guys!
General Professionalism – 10/10 - Nothing to add, ok maybe more weapons and levels xD.
Appropriate Graphics to the Game - 5/5 - I'm scared.
Appropriate Music and Sounds – 5/5 - Like GFX.
5 POINT BONUS Event: 0/5 - Not all events are commented.
5 POINT BONUS Flash/Java: 0/5 - It doesn't compile to both Java App and Applet.

Total 38/50 = 76% = 8*

bell22's picture

Great game! It's a mix of Robokill PC games and Age of Zombies PSP games and I love both of them...so definitely will love this one too. Thanks.
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RickyRombo's picture
9

Hehe its even more fun when you turn off the wait for the shotgun to reload &gt;:)

RickyRombo's picture
9

I know it is released under at least a creative license, but can I use your camera scrolling technique in my game?

AssaultAndy's picture

RickyRombo - Of course you can :)

The licensing was done so that the game couldn't be sold without modifications. I have no problem with people using any of the game's code (or Jess' graphics) for their own projects as long as they credit myself or Jess Bowers.

Alex's picture
10

Awesome game. I don't know why but I like to play games or watch films about zombies. I download lots of such films from shared files SE http://filecraft.com . Maybe I see a challenge here. And I just adore the games, where I can influence the scenario.

RickyRombo's picture
9

I was trying to show this game to my cousins but they don't have MMF2, I think it would be nice to offer an EXE download. (I'd upload one and link it but not sure of liability issues!)

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